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KNOW YOUR ENEMY |
| We have compiled a wealth of information for you to use at your leasure. When on the battlefield, you must know your opponents capabilities. Use the Chassis Information we have put togeather to get to know your opponents mech better. |
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| USE YOUR SENSORS |
| All ’Mechs carry battle awareness sensors
that detect ’Mech power signatures and radar signals. To lessen an
enemy’s ability to see you, power down (press S to shut down and
power up). Or switch your radar to passive so it receives signals but
does not transmit (press CTRL+R to toggle radar between active
and passive). |
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ASSESS ENEMY VULNERABILITY |
| When you place your HUD reticle
over a targeted ’Mech (press E to cycle through targets), you see
an assessment of its damage. For example, a seriously damaged
limb fl ashes red, and a destroyed limb is blackened out. Seize upon
any vulnerability. You can also evaluate damage visually. A ’Mech
with serious leg damage limps, and its speed drops. Smoke or fire
pouring from a ’Mech chassis indicates serious damage. |
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STAY COOL
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| If your ’Mech overheats, it shuts down and you lose
movement, the HUD, radar, and so on, until you’ve cooled off. To
prevent overheating, stop fi ring your weapons, jump into a lake or
river, or perform a coolant fl ush (press F). If you have persistent heat
problems, consider adding more heat sinks. If your ’Mech becomes
hot enough to begin shutting down, you’ll have a few seconds to
override shutdown (SHIFT+O). |
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| KEEP MOVING |
| When you slow down or stop, you become an easier
target. Also, avoid attacking straight on. Always pivot to fire, and try
circular sweeps around your opponent. |
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| CROUCH OR HIDE |
| If you must stop, consider crouching (press C to
crouch and again to stand). Crouching makes you a smaller target
and harder to hit. Or use the terrain to hide. Although you are
still visible on an enemy’s HUD, many missiles require line-of-sight
targeting to lock onto you. |
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| USE YOUR LANCEMATES |
| You’re in command—let your subordinates
take the brunt of an assault. Call up your lancemates individually
(F1–F3, F5–F8), your primary or secondary lance as a whole (F4 or
F9), or both lances at once (F10). Then use keys F1–F9 to order
them to attack, fall back, move on, and so on.
You can perform field repairs on your |
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| PERFORM FIELD REPAIRS |
| ’Mech by simply entering the nearest repair bay. When repairs are
complete, your ’Mech powers up on its own. Note that any item that
has been completely destroyed cannot be repaired. |
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| CHANGE VIEWS |
| At times, a different viewpoint can improve your
chances on the battlefield. For example, it can be difficult to maintain
a visual lock on air vehicles from inside your cockpit. Press V to
toggle views between the cockpit (default) and outside your ’Mech. |
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| RAMMING |
| If you’re out of ammo or your weapons have failed, you
can always try ramming your enemy. The amount of damage inflicted
increases with the velocity of the impact. |
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| DEATH FROM ABOVE |
| If your ’Mech has Jump Jets, try jumping
into the air and landing on your opponent. Although this is a difficult
maneuver to execute, it can inflict tremendous damage. |
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| CIRCLE OF DEATH |
| The “Circle of Death,” as it’s commonly referred
to by MechWarriors, is an offensive maneuver where you and your
lancemates encircle an enemy to attack while blocking its escape.
Be careful, though, not to shoot a friendly ’Mech on the other side of
the enemy. |
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| SELF-DESTRUCT |
If the situation has become completely hopeless—
your weapons are gone, you have no hope of winning—there’s always
the coward’s way out. Press CTRL+Z to self-destruct. |
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